Spell
NormalDark Calling
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5609
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
Dark Calling — Power Evaluation
Final Score: 59 ± 6 · Confidence: Medium
- Intrinsic: 56 · Deck: 61 · Meta: provisional
- Primary role: Starter / Combo enabler
Why it scores here
Dark Calling reliably converts hand and GY Fusion materials into a Fusion Monster from the Extra Deck, so its value is access to a body rather than any effect of its own. It appears in all 400 sampled decks, 59.5% of them Heroic, and is almost always run as a single copy, which confirms it is a live, practical starter in HERO-family builds. Its high-stat, boss-like Fusion targets earn nothing here: the score comes from access, the Fusion-enabling line and deck cost. The card has no interaction, is not itself a material body, and as a spell it is exposed to spell-based answers, so those dimensions stay low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Present in 400 of 400 sampled decks, usually one copy, and its hand/GY material requirement is reachable in the Heroic shell (observed; the 'multiple practical routes' claim is inferred from the text). |
| Combo & Conversion | 62 | No recorded boards exist, so conversion is judged only from the text: one Fusion Monster from the Extra Deck, with a cost of materials from hand and/or GY (inferred). |
| Resource Economy | 50 | A spell that puts a Fusion body on the field from the Extra Deck is roughly card-neutral: it spends itself and its materials for one board presence (inferred; no netCardAdvantage data). |
| Effect & Interaction | 5 | The card has no negation, removal or hand-trap effect in its text (verified from card description). |
| Material Utility | 8 | A Normal Spell cannot be used as material, so its own body value is nil; it only enables Fusion summons (verified from card type). |
| Resilience & Flexibility | 45 | Its hand-or-GY material flexibility gives redundancy, but as a spell it is exposed to generic spell-based interaction, and no counter data is supplied (inferred). |
| Deck-Building Efficiency | 60 | Mostly one copy with a maximum of three across 400 decks, but it is restricted to Fusion/HERO-style builds and is not splashable (observed for copies; restriction inferred). |
Calculation
Weight profile: Primary role Starter / Combo enabler weights; no secondary role blended. Intrinsic ≈ 56, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in every sampled deck and used as a single copy in most, so it is reliably accessible in its home shell
- Fusion access from hand and GY materials gives a practical route to a Fusion body
- Strong, consistent pairing with the core HERO cards in top partners, which supports deck fit
Weaknesses
- Adds no interaction or card advantage on its own; its value depends on the Fusion line around it
- Spell card: vulnerable to spell-based answers and cannot serve as material itself
- Restricted to Fusion/HERO-style builds, so low splashability
Counters / choke points
- Generic spell-based negation (no specific counter card supplied in evidence)
Best use
Starter / Fusion enabler. Decks: Heroic, Evil HERO, Elemental HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Fusion Summon 1 Fusion Monster from the Extra Deck, banishing materials from hand and/or GY; Card type: Normal Spell, so it cannot be material; 400 of 400 sampled decks run it, 59.5% in Heroic
- Observed: Average 1.22 copies per deck, with 341 decks at one copy; Top partners co-occur in 56–93% of decks; Evil HERO usage statistic: 100% inclusion at 1 copy
- Inferred: Starter role, based on text and deck usage, since no combo data exists; Resource economy as roughly neutral; Resilience limited by spell-based exposure
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no counter or interaction data for this card no starter-count data, so DeckResilience cannot be measured directly






